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Table Of Contents
PlayStation Mobile Development Cookbook
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This recipe demonstrates socket-based networking between PlayStation Mobile devices. It is a little bit different from prior recipes in that there are two code examples in a single recipe, the client and the server. The client simply sends a message to the server; the server receives and displays any incoming messages on screen.
Open two copies of PlayStation Mobile Studio and in each one create a new project. We are going to make use of the UI classes, so you need to add a reference to Sce.PlayStation.HighLevel.UI in each project. They are available as Ch9_Example2 and Ch9_Example2b.
First we will create our simple server. Open AppMain.cs in the first project and enter the following code:
using System;
using Sce.PlayStation.Core;
using Sce.PlayStation.Core.Graphics;
using Sce.PlayStation.Core.Input;
using Sce.PlayStation.HighLevel.UI;
using System.Net;
using System.Net.Sockets;
namespace Ch9_Example2 {
public class AppMain...
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