Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

Socket-based client and server networking

This recipe demonstrates socket-based networking between PlayStation Mobile devices. It is a little bit different from prior recipes in that there are two code examples in a single recipe, the client and the server. The client simply sends a message to the server; the server receives and displays any incoming messages on screen.

Getting ready

Open two copies of PlayStation Mobile Studio and in each one create a new project. We are going to make use of the UI classes, so you need to add a reference to Sce.PlayStation.HighLevel.UI in each project. They are available as Ch9_Example2 and Ch9_Example2b.

How to do it...

First we will create our simple server. Open AppMain.cs in the first project and enter the following code:

using System;
using Sce.PlayStation.Core;
using Sce.PlayStation.Core.Graphics;
using Sce.PlayStation.Core.Input;
using Sce.PlayStation.HighLevel.UI;
using System.Net;
using System.Net.Sockets;

namespace Ch9_Example2 {
  public class AppMain...