Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

About the Reviewers

Neil Brown is Senior Team Leader in the SCEE R & D Developer Services team. Apart from providing technical support and performance advice, he coordinates support for all PlayStation platforms in the historic PAL regions, including PlayStation Mobile.

Neil has given technical talks at a number of games industry conferences around the world for SCE, speaking about PSM at Develop Brighton, Casual Connect in Kiev, and Nordic Game.

Neil has been in the games industry for almost 10 years, and has Masters degrees in Software Engineering, and Physics with Astrophysics.

Mehul Shukla is one of the PlayStation®Mobile specialists in the SCEE R & D Developer Services team. The Developer Services team provides front-line engineering support for all game developers, large or small, on all PlayStation platforms. On a daily basis, he provides technical support and performance advice for developers all over the globe on the PSM community forums.

Mehul has also given technical talks about PSM at a number of games industry conferences and academic events.

Mehul joined SCEE R & D straight from University and has a Master's degree in Games programming and a Bachelor's degree in Computer Systems Engineering.

Packt Publishing would also like to thank Paul Holman, Marijke Coopmans, and Sarah Thomson for their help and support throughout the development of this book.