Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Part 2: Patterns You Need in the Real World

These chapters explain the most useful and popular patterns created by the Gang of Four. We’re strictly focused on the patterns that appear all the time in real-world projects – patterns you should definitely know to advance your craft, and your career, to the next level. In each case, we will provide a generic UML diagram, followed by a real-world application. The generic pattern diagram will be re-drawn to fit the problem and we will then write the coded solution as instructed by our diagram.

This part covers the following chapters:

  • Chapter 3, Getting Creative with Creational Patterns
  • Chapter 4, Fortify Your Code with Structural Patterns
  • Chapter 5, Wrangling Problem Code by Applying Behavioral Patterns