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Real-World Implementation of C# Design Patterns

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
4 (8)
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Real-World Implementation of C# Design Patterns

Real-World Implementation of C# Design Patterns

4 (8)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
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1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Getting Creative with Creational Patterns

Creational patterns deal with creating objects, a process we call instantiation. Remember, an object is a class that has been instantiated. Objects only exist in running programs. They are built from blueprints called classes. Since C# is a static language, you can’t generally change the structure of an object once it has been instantiated, which means you should use the best strategy to create your objects. That’s what we’ll be discussing in this chapter.

Even if you’re new to software development with C# (that might be the first pun in the book that relies only on formatting to be funny), you already know the simplest way to instantiate an object from a class. You simply use the new keyword and invoke the class’s constructor:

var myConcreteClass = new ConcreteObjectThingy();

That’s instantiation. You’re creating an instance of a class that acts as the point where the class turns into...

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Real-World Implementation of C# Design Patterns
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