Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3 (1)
Book Image

Learning Unreal Engine iOS Game Development

3 (1)
By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Nodes Database
Index

Building the blueprints


The game, as you might see in the project files, contains only four blueprints. As I said earlier, a blueprint can be an object in your world or even a piece of logic without any physical representation inside the game view. The four blueprints responsible for the game are explained here:

  • ball: This is the blueprint that is responsible for the ball rendering and movement. You can consider it as an entity in the game world, as it has its own representation, which is a 3D ball.

  • platform: This one also has its visual representation in the game world. This is the platform that will receive the player input.

  • levelLayout: This one represents the level itself and its layout, walls, blocks, and game camera.

  • bricksBreakingMode: Every game or level made with Unreal Engine should have a game mode blueprint type. This defines the main player, the controller used to control the gameplay, the pawn that works in the same way as the main player but has no input, the HUD for the main...