Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3 (1)
Book Image

Learning Unreal Engine iOS Game Development

3 (1)
By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Nodes Database
Index

Pushing the boundaries


Now, with all of the components of the level, you can simply drag and drop items into the scene to construct a level from your imagination. You can add more flavor to it; you can start building custom particle systems as discussed in Chapter 4, Advanced Game Content Generation with a Fruit Chopper Game; or a win and lose screen as was discussed in the same chapter. There is more you can add and, in fact, there is never a complete game; whenever you open your project, you will always find something new to add to give a better gameplay experience.