Index
A
- achievements
- adding / Adding achievements
- advanced game
- project structure / The project structure
- assets, importing / Importing the assets
- animated sprites, building / Building the animated sprites
- blueprints / The blueprints
- gameplay mechanism / The gameplay mechanic
- logic, building / Building the logic
- 2D colliders, using / Using 2D colliders
- extending / Pushing the boundaries
- animated sprites
- building, for Endless Runner Game / Building the animated sprites
- building, for advanced game / Building the animated sprites
- animations, Endless Runner Game
- idle animation / Building the animated sprites
- running animation / Building the animated sprites
- App ID
- generating / Generating an App ID
- Description / Generating an App ID
- Prefix / Generating an App ID
- Suffix / Generating an App ID
- App Services / Generating an App ID
- Application Loader
- about / Uploading and submiting for review
- used, for uploading iOS game / Uploading and submiting for review
- used, for submitting iOS game for review / Uploading and submiting for review
- application loader
- using / The application loader
- App Store
- game profile, preparing / Preparing a game profile on the App Store
- assets
- importing, for advanced game / Importing the assets
B
- Blender3D
- using, for 3D assets / 3D and 2D applications
- blueprints
- about / Blueprints inside Unreal® Engine
- class blueprint / Different types of blueprints
- level blueprint / Different types of blueprints
- advantages / The need for blueprints
- using / Blueprints Live view
- blueprints, advanced game
- bullet / The blueprints
- crateBox / The blueprints
- enemyGreen / The blueprints
- enemyRed / The blueprints
- gameInputs / The blueprints
- mainChar / The blueprints
- shootingGameMode / The blueprints
- spawnPoint / The blueprints
- uiText / The blueprints
- building / Building the blueprints
- gameInputs, building / gameInputs
- uiText, building / uiText
- mainChar, building / mainChar
- enemyRed, building / enemyRed
- crateBox, building / crateBox
- bullet, building / bullet
- shotingGameMode, building / shootingFGameMode
- spawnPoint, building / spawnPoint
- blueprints, bricks breaking game
- building / Building the blueprints, Building the blueprints and components
- ball / Building the blueprints
- platform / Building the blueprints
- levelLayout / Building the blueprints
- bricksBreakingMode / Building the blueprints
- gameplay, workflow / Gameplay mechanics
- new level, starting / Starting a new level
- layout blueprint, building / Building the layout blueprint
- ball blueprint, building / Building the ball blueprint
- platform blueprint, building / Building the platform blueprint
- blueprints, Endless Runner Game
- runnerMode / An overview of blueprints
- levelLayout / An overview of blueprints
- madScientist / An overview of blueprints
- madScientistController / An overview of blueprints
- building / Building the blueprints
- madScientistController blueprint, building / Building the blueprints
- madScientist blueprint, building / Building the blueprints
- runnerMode blueprint, building / Building the blueprints
- levelLayout blueprint, building / Building the blueprints
- blueprints, fruit chopper game
- apple / An overview of blueprints
- banana / An overview of blueprints
- kiwi / An overview of blueprints
- watermelon / An overview of blueprints
- bomb / An overview of blueprints
- fruitsGame / An overview of blueprints
- winScreen / An overview of blueprints
- loseScreen / An overview of blueprints
- fruitChopperMode / An overview of blueprints
- fruitChopperPlayerController / An overview of blueprints
- building / Building the blueprints
- player controller, building / Player controller
- fruits blueprints, building / Fruits blueprints
- bomb blueprint, building / Bomb blueprint
- win/lose blueprints, building / Win/lose blueprints
- LevelLogic fruitsGame blueprint, building / LevelLogic fruitsGame blueprint
- blueprints editor
- tips and tricks / Blueprints – tips and tricks
- breakpoints
- about / Breakpoints
- adding / Breakpoints
- bricks breaking game
- project structure / The project structure
- blueprints, building / Building the blueprints, Building the blueprints and components
- game mode, building / Building the game mode
- material, building / Building the game's main material
- components, building / Building the blueprints and components
- graphs, building / Building the graphs and logic
- logic, adding / Building the graphs and logic
C
- certificates
- generating / Generating certificates
- class blueprint
- about / Different types of blueprints
- components, ball blueprint
- sphere, adding / Building the ball blueprint
- projectile movement, adding / Building the ball blueprint
- projectile movement, setting / Building the ball blueprint
- components, layout blueprint
- adding / Building the layout blueprint
- camera, adding / Building the layout blueprint
- camera, setting / Building the layout blueprint
- static mesh, adding / Building the layout blueprint
- static mesh, setting / Building the layout blueprint
- billboard, adding / Building the layout blueprint
D
- 2D colliders
- using, for advanced game / Using 2D colliders
- Debug Navigator
- using / Debug Navigator
- devices
- adding / Adding devices
- Name option / Adding devices
- UDID option / Adding devices
E
- emissive material
- Endless Runner Game
- project structure / The project structure
- folder structure / The project structure
- assets, importing / Importing the assets
- animated sprites, building / Building the animated sprites
- blueprints / An overview of blueprints
- gameplay mechanics / The gameplay mechanics
- logic, building / Building the logic
- extending / Pushing the boundaries
F
- frame per second (FPS)
- about / Debug Navigator
- frames
- capturing / Capturing frames
- fruit chopper game
- project structure / The project structure
- folder structure / The project structure
- assets, importing / Importing the assets
- blueprints / An overview of blueprints
- gameplay mechanics / The gameplay mechanic
- game levels / The game levels
- particles, building / Building the particles
G
- game profile
- preparing, on App Store / Preparing a game profile on the App Store
- certificates, generating / Generating certificates
- App ID, generating / Generating an App ID
- editing / Editing the game profile
- game provisioning profile
- building / Building the game's provisioning profiles
- setting up / Setting up the game provisioning profile
- new project, creating / Creating a new project
- project settings, editing / Editing the project settings
- *.plist file, editing / Editing the *.plist file
- game size
- minimizing / Minimizing the game size
- GitHub version
- used, for accessing Unreal Engine / GitHub version
- graphs, bricks breaking game
- building / Building the graphs and logic
- layout blueprint graph, creating / The layout blueprint graph
- ball blueprint graph, creating / The Ball blueprint graph
- platform blueprint graph, creating / The platform blueprint graph
I
- iAd support
- about / iAd support
- In-App Purchases (IAP)
- about / iTunes Connect
- adding / Adding in-app purchases
- Inkscape
- using, for 2D assets / 3D and 2D applications
- Instruments
- about / Instruments
- using / Instruments
- iOS game
- uploading, Application Loader used / Uploading and submiting for review
- submitting for review, Application Loader used / Uploading and submiting for review
- iOS games
- performance optimization / Performance optimization
- iOS project
- pipeline / The iOS project pipeline
- building / Building a project
- launching / Launching
- packaging / Packaging, Packaging the project
- iTools
- using, for Windows / iTunes and iTools
- iTunes
- using, for Mac / iTunes and iTools
- iTunes Connect
- about / iTunes Connect
L
- leaderboards
- adding / Adding leaderboards
- level blueprint
- about / Different types of blueprints
- logic, advanced game
- building / Building the logic
- building, for uiText / uiText
- building, for enemyRed / enemyRed
- building, for spawnPoint / spawnPoint
- building, for bullet / bullet
- building, for mainChar / mainChar
- logic, platform blueprint graph
- touch state, adding / The platform blueprint graph
- Actor location, defining / The platform blueprint graph
M
- material
- emissive material / Building the game's main material
- building, for bricks breaking game / Building the game's main material
- messages
- printing / Printing messages
N
- node
- about / What is a node?
- PrintString / What is a node?
- Event Hit / What is a node?
- for iOS/Mobile specific platforms / The iOS/Mobile-only nodes
- Input Touch / The iOS/Mobile-only nodes
- Event Begin Input Touch / The iOS/Mobile-only nodes
- Event End Input Touch / The iOS/Mobile-only nodes
- Event Touch Enter / The iOS/Mobile-only nodes
- Event Touch Leave / The iOS/Mobile-only nodes
- Write Leaderboard Integer / The iOS/Mobile-only nodes
- Read Leaderboard Integer / The iOS/Mobile-only nodes
- Flush Leaderboards / The iOS/Mobile-only nodes
- Show Platform Specific Leaderboard Screen / The iOS/Mobile-only nodes
- Cache Achievements / The iOS/Mobile-only nodes
- Cache Achievements Description / The iOS/Mobile-only nodes
- Get Cached Achievements Progress / The iOS/Mobile-only nodes
- Get Cached Achievements Description / The iOS/Mobile-only nodes
- Write Achievement Progress / The iOS/Mobile-only nodes
- Show Platform Specific Achievements Screen / The iOS/Mobile-only nodes
- EXPERIMENTAL Show Ad Banner / The iOS/Mobile-only nodes
- EXPERIMENTAL Close Ad Banner / The iOS/Mobile-only nodes
- Get Input Motion State / The iOS/Mobile-only nodes
P
- particles, fruit chopper game
- building / Building the particles
- material, building / Building the material
- particle system, building / Building the particle system
- Provisioning Profiles
- generating / Generating provisioning profiles
R
- required tools
- preparing / Preparing the other required tools
- XCode 5.1 / XCode 5.1 or higher
- Blender3D, for 3D assets / 3D and 2D applications
- Inkscape, for 2D assets / 3D and 2D applications
- application loader / The application loader
- iTunes, for Mac / iTunes and iTools
- iTools, for Windows / iTunes and iTools
U
- Unreal Engine
- setting up / Getting ready and setting up
- prerequisites / Getting ready and setting up
- prerequisites, for non-Mac OS computer / What if I don't have a Mac OS computer?
- building / Getting and building the engine
- downloading, directly / Direct download
- accessing, with GitHub version / GitHub version
- blueprints / Blueprints inside Unreal® Engine
- Unreal Script
- about / Blueprints inside Unreal® Engine
X
- XCode
- using / XCode tools
- XCode 5.1
- using / XCode 5.1 or higher