Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Preparing graphic assets for use in Buildbox


Ok, so as we said before, the only graphic assets that Buildbox can use are PNG files. If this was just a simple tutorial on how to make Ramblin' Rover we could leave it there. But it's not. Ramblin' Rover is just an example of how a game is made, but we want to give you all of the tools and base-knowledge you need to create all of your own games from scratch. Even if you don't create your own graphic assets, you need to be able to tell anybody creating them for you how you want them...and more importantly, you need to know why.

Graphics are absolutely the most important thing in developing a game. After all, you saw how just some eyes and sneakers made a cute character people want to see move in the previous chapter. Graphics create your world. They create characters that people want to succeed. Most importantly, graphics create the feel of your game, and differentiate it from other games on the market.

What exactly is a PNG file?

Anybody remember...