By default, everything has 1 health point and deals 1 damage point. So, when you shoot your bullets, they will only deal 1 damage. By adding additional health to ground objects, we'll be able to make them (to all intents and purposes) indestructible. Similarly, by adding more damage to the missiles for our Phoenix rover, it will effectively kill objects that have higher health easier. Here's how it's done.
Let's begin with all of the ground objects (GroundBlock-Mars
, CaveBlock-Mars
, RawGround
, Steel
, and GroundBlock-Kepler
). Repeat the following procedure for all of these blocks:
Select the object in the Asset Library.
At the bottom of the Properties window, click on the Add Component button.
Add both
Damage
andHealth
to each object. This is because our tank will have more health, but we still want it destroyed if it flips over. So, we have to make the ground very lethal by adding damage, and resilient to bullets by adding health.Increase both the Damage and Health values...