During the process of designing gamified applications, the motto that you should keep in mind is just because you can, doesn't mean you should, especially when you begin to add badges, points, and so on to your experience. Badges and points are not the answer to all motivational problems, just like gamification is not going to be the magic dust that you have been looking for to fix a broken system. The other consideration is to not think that gamification is like an additional layer to add to an existing system. In some cases, it is possible to integrate the two, so that one system that is already in place blends in with the new gamified approach, but it does require some work.

Gamification with Unity 5.x
By :

Gamification with Unity 5.x
By:
Overview of this book
Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!
This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.
You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
The Anatomy of Games
Who or What Am I? Understanding the Player
An Engaged Player is a Happy Player
Organized Chaos - Getting Ideas Out of Your Head and on to Paper
Sculpting the Conceptual Beast
Breathing Life into Your First Creation - Creating and Importing Assets for Your Application
Get Your Motor Running
Break, Destroy, and Rebuild - the Art of Playtesting and Iteration
Graduating Your Project to Completion
Customer Reviews