Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
Book Image

Learning Unreal Engine iOS Game Development

By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Nodes Database
Index

The project structure


If you are going to browse the included project files, then you will find that they were made with Unreal Editor 4.30; if you are using a higher version, it might let you know that the project will be upgraded to a higher version, which is an irreversible step unless you are running your project within a version control system such as Git. Just keep that in mind!

For this game sample, I made a blank project template without the starter content. I got some photos of real fruit and sliced each picture into two pieces. For example, a banana will have three sprites, the full fruit and another two sprites of it splatted. The game is a 2D game, but following the same approach with 3D assets will let you get the same result. As for the folder structure, you will find the following contents:

  • The blueprints folder: This contains all of the blueprints (regardless of types)

  • The levels folder: This holds three levels, which are the game itself and another two small levels for the...