Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Altering the template game


Ok...so it's a little slow and boring. So, let's get into making it a bit more exciting. Start by speeding things up. Select the Level 1 node, and increase the Time Warp value to 100 (currently set at 55). This will nearly double the speed of the game making it more challenging and fun. Give it a try now (using the Preview button). So, even though the graphics are still boring and primitive, you actually begin to have some fun.

This is a great example of what world parameters can do. Simply changing one parameter can give the player an entirely different game experience. We'll be using this principle heavily with Ramblin' Rover. The player will have the chance to drive their rover on several different planets. Using parameters, we can change whether the wheels spin out on a vehicle, how much pull the gravity has, and even how much the atmosphere drags when you perform tricks.

But we digress...let's go make this thing look a bit better too. Start by double-clicking...