Back in the Start scene for our Mars Secret Level
, let's drag in all of the images (because it's an image sequence) from the Projects/RamblinRover/Pickups/Coins/Normal/Comp 1
folder, as an Action.
Actions (compared to Objects) are how we create unique pickups and...well, actions. These might include temporary invincibility, killing all enemies, rewards, and healing damage.
Select your new coin pickup from the Actions section of the Asset Library, and we'll work with the properties a bit. Let's take a quick look at these properties one by one (starting with Action Type because you should have a firm handle on Collision Shape and Default Animation by now):
- Action Type: This is kind of a preset option. Here, you can set it for the various types of pickup that Buildbox has to offer. Let's set this to
Coin
. - Action Animation: This is mostly useful if we're going to do
Invincibility
, orKill All Enemies
for our Action Type. With this, we could project a wave across the whole screen...