Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Organizing your scenes


Whether you make your game progressive (using levels) or infinite (as with Ramblin' Rover), you're going to want some sort of order to your scenes. For instance, you wouldn't want the most difficult scene popping in right off the starting line. The players' psychology is simple: they want a challenge. It shouldn't be too easy, nor impossible to play. Remember, it should be challenging and fun...not work.

Let's start by opening up our Mars Training Ground world. Click on the ^ button in the bottom-right of the screen in the Scene Editor window. This turns the Scene Editor into the Timeline Editor. You should see something like this:

First, let's get this clear...do not follow this next step. I'm about to show you what it would look like (and how to do it) if we were to make this a level-based game. If we go to Edit | Align Scenes, this will make the scenes align so that as one scene ends, the next will begin. It will look like this:

Note

The preceding screenshot shows...