Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Space shooters


Space shooters can either scroll horizontally (such as Gallaga) or vertically (such as Space Invaders). These are another variety of game that can be both very easy to make and can be big sellers (due to their popularity).

For a Gallaga, style game, you'll want to use the Side Shooter template. The speed does scroll by super slow with the template, and you have to go all the way to the right side of the screen to advance the game faster (possibly resulting in crashing into obstacles). So, you'll want to bring your right barrier in about a third of the playing field before replacing your graphics to make the game more fun (as shown in the following screenshot). Also, consider speeding up the base-movement of the game by adjusting the Forced Movement parameters of the world(s).

For a Space Invaders style game, the preset template we use will be Dogfight. It's a super slow game by default. So to make things more interesting, you may want the game to gradually increase speed ...