Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
14
Full Unity Programmer Mock Exam

The SOLID principles

When you are planning and coding your projects within Unity as an Object-Oriented Programming (OOP) practitioner—programming that is based on objects containing data—patterns are a great way of making things uniform, saving time, and, hopefully, relating to other programmers who share the same patterns with you.

However, you won't always have a design pattern for all of your projects and it may not be practical to try and force plans that simply aren't practical. If we brush the design patterns to one side, there is an even deeper methodology to programming—your SOLID principles. These principles are guidelines that remind OOP programmers of what you should be thinking about when coding your projects. They outline what you should and shouldn't be doing with your code. Yes, you could ignore SOLID principles, and even ignore design patterns, but difficulties will occur and increase the risk of you coding yourself...