Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
14
Full Unity Programmer Mock Exam

Customizing for different platforms

Throughout this book, we have been developing and playing our game in the Unity Editor. In this section, we are going to start making some considerations regarding what will differ between the Android and PC versions of our game. For example, mobile devices have a touch screen, so it would be useful if our game could detect that it's being played on a mobile device and therefore implements the correct controls.

Also, our game has been developed with a strict 1,920 x 1,080 resolution, we have introduced flexibility with the shop scene's UI, and ensured it accommodates various aspect ratios. In this section, we will go further and make our game support various aspect ratios.

Let's get started and modify our Player script so that it supports touch screen movement and fires on mobile devices.

Navigating and firing the player's ship with the touch screen

In this section, we are going to revisit...