Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
14
Full Unity Programmer Mock Exam

Making our shop scene support alternative screen ratios

In this section, we are going to take our current shop scene and make it compatible with various screen ratios. Currently, our shop visuals are made out of polygons, which look fine, but, for example, our selection grid of buttons at the bottom of the screen has the risk of being clipped off at the edges. We can also change the way we select our buttons by using Unity's Button component, which works within the Canvas:

Because of these UI changes, this will cut our code down and make it more efficient as we will be relying on click events. We will cover these later in this section.

Let's make a start by replacing the selection grid at the bottom of our shop scene.

Upgrading our shop selection

In this section, we are going to remove all of the shop buttons and replace them with a Horizontal Layout Group set of buttons to add the player's lives to the...