Book Image

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
Book Image

Enterprise Augmented Reality Projects

By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)

Introduction to Unity for AR Development

This chapter will introduce you to Unity, a real-time 3D development platform that has become one of the main tools for multi-platform Augmented Reality (AR) development. Its versatility, extensive documentation, and active forums allow for a fast learning curve, and the already created scenes, examples, and varied resources of its Asset Store will help you create amazing AR experiences in a fast and simple way.

The main goal of this chapter is that you get comfortable around Unity before using it in AR projects. You will learn how to install and use Unity, how the user interface is distributed, and the names and purpose of the main components. Then, you will create a simple C# script to understand the power of scripting to be able to customize 3D scenes. By the end of this chapter, you will have basic knowledge under your belt so...