Book Image

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
Book Image

Enterprise Augmented Reality Projects

By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)

Unity's main elements

An application built in Unity will be made up of a project. This project will contain all the necessary elements that we'll need in order to develop the application, such as models, scripts, plans, menus, and much more. When you start up Unity, you can open a project by pointing to its root folder. 

Each project contains one or more documents, called scenes. The projects that are created in Unity are structured into scenes, where a scene can be any part of the project. When we talk about applications, a scene can be from the start menu to any level or area of it. A single scene will contain many elements, such as a user interface, 3D objects, scripts, and so on.

Some of the main elements you can find in a Unity project are as follows:

  • Assets
  • GameObjects
  • Components
  • Scripts
  • Prefabs

First, we will look at Assets.