Book Image

Android Studio 4.0 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android rolls out frequent updates to meet the demands of the dynamic mobile market and to enable its developer community to lead advancements in application development. This book focuses on the updated features of Android Studio (the fully integrated development environment launched by Google) to build reliable Android applications using Java. The book starts by outlining the steps necessary to set up an Android development and testing environment. You’ll then learn how to create user interfaces with the help of Android Studio Layout Editor, XML files, and by writing the code in Java. The book introduces you to Android architecture components and advanced topics such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication, and lets you explore key features of Android Studio 4.0, including the layout editor, direct reply notifications, and dynamic delivery. You’ll also cover Android Jetpack in detail and create a sample app project using the ViewModel component. Finally, you’ll upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you’ll have gained the skills necessary to develop applications using Android Studio 4.0 and Java.
Table of Contents (88 chapters)
88
Index

10.2 Android Fragments

An activity, as described above, typically represents a single user interface screen within an app. One option is to construct the activity using a single user interface layout and one corresponding activity class file. A better alternative, however, is to break the activity into different sections. Each of these sections is referred to as a fragment, each of which consists of part of the user interface layout and a matching class file (declared as a subclass of the Android Fragment class). In this scenario, an activity simply becomes a container into which one or more fragments are embedded.

In fact, fragments provide an efficient alternative to having each user interface screen represented by a separate activity. Instead, an app can consist of a single activity that switches between different fragments, each representing a different app screen.