Book Image

Android Studio 4.0 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android rolls out frequent updates to meet the demands of the dynamic mobile market and to enable its developer community to lead advancements in application development. This book focuses on the updated features of Android Studio (the fully integrated development environment launched by Google) to build reliable Android applications using Java. The book starts by outlining the steps necessary to set up an Android development and testing environment. You’ll then learn how to create user interfaces with the help of Android Studio Layout Editor, XML files, and by writing the code in Java. The book introduces you to Android architecture components and advanced topics such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication, and lets you explore key features of Android Studio 4.0, including the layout editor, direct reply notifications, and dynamic delivery. You’ll also cover Android Jetpack in detail and create a sample app project using the ViewModel component. Finally, you’ll upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you’ll have gained the skills necessary to develop applications using Android Studio 4.0 and Java.
Table of Contents (88 chapters)
88
Index

43.8 Keyframes

All of the ConstraintSet attributes outlined so far only apply to the start and end points of the animation. In other words if the rotation property were set to 180° on the end point, the rotation will begin when animation starts and complete when the end point is reached. It is not, therefore, possible to configure the rotation to reach the full 180° at a point 50% of the way through the animation and then rotate back to the original orientation by the end of the animation. Fortunately, this type of effect is available using Keyframes.

Keyframes are used to define intermediate points during the animation at which state changes are to occur. Keyframes could, for example, be declared such that the background color of a view is to have transitioned to blue at a point 50% of the way through the animation, green at the 75% point and then back to the original color by the end of the animation. Keyframes are implemented within the Transition element of the MotionScene...