Book Image

Android Studio 4.0 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android rolls out frequent updates to meet the demands of the dynamic mobile market and to enable its developer community to lead advancements in application development. This book focuses on the updated features of Android Studio (the fully integrated development environment launched by Google) to build reliable Android applications using Java. The book starts by outlining the steps necessary to set up an Android development and testing environment. You’ll then learn how to create user interfaces with the help of Android Studio Layout Editor, XML files, and by writing the code in Java. The book introduces you to Android architecture components and advanced topics such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication, and lets you explore key features of Android Studio 4.0, including the layout editor, direct reply notifications, and dynamic delivery. You’ll also cover Android Jetpack in detail and create a sample app project using the ViewModel component. Finally, you’ll upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you’ll have gained the skills necessary to develop applications using Android Studio 4.0 and Java.
Table of Contents (88 chapters)
88
Index

27.4 Handling Multiple Touches

The chapter entitled “An Overview and Example of Android Event Handling” began exploring event handling within the narrow context of a single touch event. In practice, most Android devices possess the ability to respond to multiple consecutive touches (though it is important to note that the number of simultaneous touches that can be detected varies depending on the device).

As previously discussed, each touch in a multi-touch situation is considered by the Android framework to be a pointer. Each pointer, in turn, is referenced by an index value and assigned an ID. The current number of pointers can be obtained via a call to the getPointerCount() method of the current MotionEvent object. The ID for a pointer at a particular index in the list of current pointers may be obtained via a call to the MotionEvent getPointerId() method. For example, the following code excerpt obtains a count of pointers and the ID of the pointer at index 0:

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