Book Image

Android Studio 4.0 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android rolls out frequent updates to meet the demands of the dynamic mobile market and to enable its developer community to lead advancements in application development. This book focuses on the updated features of Android Studio (the fully integrated development environment launched by Google) to build reliable Android applications using Java. The book starts by outlining the steps necessary to set up an Android development and testing environment. You’ll then learn how to create user interfaces with the help of Android Studio Layout Editor, XML files, and by writing the code in Java. The book introduces you to Android architecture components and advanced topics such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication, and lets you explore key features of Android Studio 4.0, including the layout editor, direct reply notifications, and dynamic delivery. You’ll also cover Android Jetpack in detail and create a sample app project using the ViewModel component. Finally, you’ll upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you’ll have gained the skills necessary to develop applications using Android Studio 4.0 and Java.
Table of Contents (88 chapters)
88
Index

34.1 LiveData - A Recap

LiveData was introduced previously in the chapter entitled “Modern Android App Architecture with Jetpack”. As described earlier, the LiveData component can be used as a wrapper around data values within a view model. Once contained in a LiveData instance, those variables become observable to other objects within the app, typically UI controllers such as Activities and Fragments. This allows the UI controller to receive a notification whenever the underlying LiveData value changes. An observer is set up by creating an instance of the Observer class and defining an onChange() method to be called when the LiveData value changes. Once the Observer instance has been created, it is attached to the LiveData object via a call to the LiveData object’s observe() method.

LiveData instances can be declared as being mutable using the MutableLiveData class, allowing both the ViewModel and UI controller to make changes to the underlying data value.

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