Book Image

Android Studio 4.0 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android rolls out frequent updates to meet the demands of the dynamic mobile market and to enable its developer community to lead advancements in application development. This book focuses on the updated features of Android Studio (the fully integrated development environment launched by Google) to build reliable Android applications using Java. The book starts by outlining the steps necessary to set up an Android development and testing environment. You’ll then learn how to create user interfaces with the help of Android Studio Layout Editor, XML files, and by writing the code in Java. The book introduces you to Android architecture components and advanced topics such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication, and lets you explore key features of Android Studio 4.0, including the layout editor, direct reply notifications, and dynamic delivery. You’ll also cover Android Jetpack in detail and create a sample app project using the ViewModel component. Finally, you’ll upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you’ll have gained the skills necessary to develop applications using Android Studio 4.0 and Java.
Table of Contents (88 chapters)
88
Index

75.3 About the Example Project

The remainder of this chapter will work through the creation of an example application intended to demonstrate the use of the MediaPlayer and MediaRecorder classes to implement the recording and playback of audio on an Android device.

When developing applications that make use of specific hardware features, the microphone being a case in point, it is important to check the availability of the feature before attempting to access it in the application code. The application created in this chapter will, therefore, also include code to detect the presence of a microphone on the device.

Once completed, this application will provide a very simple interface intended to allow the user to record and playback audio. The recorded audio will need to be stored within an audio file on the device. That being the case, this tutorial will also briefly explore the mechanism for using SD Card storage.