Book Image

Android Studio 4.0 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android rolls out frequent updates to meet the demands of the dynamic mobile market and to enable its developer community to lead advancements in application development. This book focuses on the updated features of Android Studio (the fully integrated development environment launched by Google) to build reliable Android applications using Java. The book starts by outlining the steps necessary to set up an Android development and testing environment. You’ll then learn how to create user interfaces with the help of Android Studio Layout Editor, XML files, and by writing the code in Java. The book introduces you to Android architecture components and advanced topics such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication, and lets you explore key features of Android Studio 4.0, including the layout editor, direct reply notifications, and dynamic delivery. You’ll also cover Android Jetpack in detail and create a sample app project using the ViewModel component. Finally, you’ll upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you’ll have gained the skills necessary to develop applications using Android Studio 4.0 and Java.
Table of Contents (88 chapters)
88
Index

13.5 Lifetimes

The final topic to be covered involves an outline of the entire, visible and foreground lifetimes through which an activity or fragment will transition during execution:

Entire Lifetime –The term “entire lifetime” is used to describe everything that takes place between the initial call to the onCreate() method and the call to onDestroy() prior to the object terminating.

Visible Lifetime – Covers the periods of execution between the call to onStart() and onStop(). During this period the activity or fragment is visible to the user though may not be the object with which the user is currently interacting.

Foreground Lifetime – Refers to the periods of execution between calls to the onResume() and onPause() methods.

It is important to note that an activity or fragment may pass through the foreground and visible lifetimes multiple times during the course of the entire lifetime.

The concepts of lifetimes...