Book Image

Android Studio 4.0 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android rolls out frequent updates to meet the demands of the dynamic mobile market and to enable its developer community to lead advancements in application development. This book focuses on the updated features of Android Studio (the fully integrated development environment launched by Google) to build reliable Android applications using Java. The book starts by outlining the steps necessary to set up an Android development and testing environment. You’ll then learn how to create user interfaces with the help of Android Studio Layout Editor, XML files, and by writing the code in Java. The book introduces you to Android architecture components and advanced topics such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication, and lets you explore key features of Android Studio 4.0, including the layout editor, direct reply notifications, and dynamic delivery. You’ll also cover Android Jetpack in detail and create a sample app project using the ViewModel component. Finally, you’ll upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you’ll have gained the skills necessary to develop applications using Android Studio 4.0 and Java.
Table of Contents (88 chapters)
88
Index

3.9 Summary

While not excessively complex, a number of steps are involved in setting up an Android development environment. Having performed those steps, it is worth working through an example to make sure the environment is correctly installed and configured. In this chapter, we have created an example application and then used the Android Studio Layout Editor tool to modify the user interface layout. In doing so, we explored the importance of using resources wherever possible, particularly in the case of string values, and briefly touched on the topic of layouts. Next we looked at the underlying XML that is used to store the user interface designs of Android applications.

Finally, an onClick event was added to a Button connected to a method that was implemented to extract the user input from the EditText component, convert from dollars to euros and then display the result on the TextView.

With the app ready for testing, the steps necessary to set up an emulator for testing...