Book Image

Android Studio 4.0 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android rolls out frequent updates to meet the demands of the dynamic mobile market and to enable its developer community to lead advancements in application development. This book focuses on the updated features of Android Studio (the fully integrated development environment launched by Google) to build reliable Android applications using Java. The book starts by outlining the steps necessary to set up an Android development and testing environment. You’ll then learn how to create user interfaces with the help of Android Studio Layout Editor, XML files, and by writing the code in Java. The book introduces you to Android architecture components and advanced topics such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication, and lets you explore key features of Android Studio 4.0, including the layout editor, direct reply notifications, and dynamic delivery. You’ll also cover Android Jetpack in detail and create a sample app project using the ViewModel component. Finally, you’ll upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you’ll have gained the skills necessary to develop applications using Android Studio 4.0 and Java.
Table of Contents (88 chapters)
88
Index

55. Android Implicit Intents – A Worked Example

In this chapter, an example application will be created in Android Studio designed to demonstrate a practical implementation of implicit intents. The goal will be to create and send an intent requesting that the content of a particular web page be loaded and displayed to the user. Since the example application itself will not contain an activity capable of performing this task, an implicit intent will be issued so that the Android intent resolution algorithm can be engaged to identify and launch a suitable activity from another application. This is most likely to be an activity from the Chrome web browser bundled with the Android operating system.

Having successfully launched the built-in browser, a new project will be created that also contains an activity capable of displaying web pages. This will be installed onto the device or emulator and used to demonstrate what happens when two activities match the criteria for an implicit...