Book Image

Android Studio 4.0 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android rolls out frequent updates to meet the demands of the dynamic mobile market and to enable its developer community to lead advancements in application development. This book focuses on the updated features of Android Studio (the fully integrated development environment launched by Google) to build reliable Android applications using Java. The book starts by outlining the steps necessary to set up an Android development and testing environment. You’ll then learn how to create user interfaces with the help of Android Studio Layout Editor, XML files, and by writing the code in Java. The book introduces you to Android architecture components and advanced topics such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication, and lets you explore key features of Android Studio 4.0, including the layout editor, direct reply notifications, and dynamic delivery. You’ll also cover Android Jetpack in detail and create a sample app project using the ViewModel component. Finally, you’ll upload your app to the Google Play Console and handle the build process with Gradle. By the end of this book, you’ll have gained the skills necessary to develop applications using Android Studio 4.0 and Java.
Table of Contents (88 chapters)
88
Index

64.11 Configuring Freeform Activity Size and Position

By default, an activity launched into a different task stack while in freeform mode will be positioned in the center of the screen at a size dictated by the system. The location and dimensions of this window can be controlled by passing launch bounds settings to the intent via the ActivityOptions class. The first step in this process is to create a Rect object configured with the left (X), top (Y), right (X) and bottom (Y) coordinates of the rectangle representing the activity window. The following code, for example, creates a Rect object in which the top-left corner is positioned at coordinate (0, 0) and the bottom-right at (100, 100):

Rect rect = new Rect(100, 800, 900, 700);

The next step is to create a basic instance of the ActivityOptions class and initialize it with the Rect settings via the setLaunchBounds() method:

ActivityOptions options = ActivityOptions.makeBasic();

ActivityOptions bounds = options.setLaunchBounds...