Book Image

Learn C Programming

By : Jeff Szuhay
Book Image

Learn C Programming

By: Jeff Szuhay

Overview of this book

C is a powerful general-purpose programming language that is excellent for beginners to learn. This book will introduce you to computer programming and software development using C. If you're an experienced developer, this book will help you to become familiar with the C programming language. This C programming book takes you through basic programming concepts and shows you how to implement them in C. Throughout the book, you'll create and run programs that make use of one or more C concepts, such as program structure with functions, data types, and conditional statements. You'll also see how to use looping and iteration, arrays, pointers, and strings. As you make progress, you'll cover code documentation, testing and validation methods, basic input/output, and how to write complete programs in C. By the end of the book, you'll have developed basic programming skills in C, that you can apply to other programming languages and will develop a solid foundation for you to advance as a programmer.
Table of Contents (33 chapters)
1
Section 1: C Fundamentals
10
Section 2: Complex Data Types
19
Section 3: Memory Manipulation
22
Section 4: Input and Output
28
Section 5: Building Blocks for Larger Programs

Understanding randomness and random number generators

A computer is a deterministic machine. This means that when we run a program, we get the same result each time without variance. This consistent behavior is crucial to orderly computation. We depend on consistency regardless of the day of the week, the weather, or any other factor.

However, there are some cases where we need to simulate the random occurrence of events. One obvious example of this is shuffling a deck of cards. It would be of little interest to create a card game program that gives each player exactly the same cards each time they play the game. On the other hand, randomness is pervasive in the real world—the weather, rolling dice, even the fingerprints on our hands, are all unavoidable random events.

To get randomness on an otherwise non-random, deterministic machine, there are two ways to achieve this. The first is via hardware; the best source of this is the static generated by a purposely...