Book Image

Learn C Programming

By : Jeff Szuhay
Book Image

Learn C Programming

By: Jeff Szuhay

Overview of this book

C is a powerful general-purpose programming language that is excellent for beginners to learn. This book will introduce you to computer programming and software development using C. If you're an experienced developer, this book will help you to become familiar with the C programming language. This C programming book takes you through basic programming concepts and shows you how to implement them in C. Throughout the book, you'll create and run programs that make use of one or more C concepts, such as program structure with functions, data types, and conditional statements. You'll also see how to use looping and iteration, arrays, pointers, and strings. As you make progress, you'll cover code documentation, testing and validation methods, basic input/output, and how to write complete programs in C. By the end of the book, you'll have developed basic programming skills in C, that you can apply to other programming languages and will develop a solid foundation for you to advance as a programmer.
Table of Contents (33 chapters)
Section 1: C Fundamentals
Section 2: Complex Data Types
Section 3: Memory Manipulation
Section 4: Input and Output
Section 5: Building Blocks for Larger Programs

Accessing structure elements within the structure

We declare an instance of a Hand structure as follows:

Hand  h1;

We can then access its sub-structure member elements and structures, as follows:

h1.cardsDealt = 0;
Suit s;
Face f;

h1.card5.suit = club;
h1.card5.face = ace;

s = h1.card5.suit;
f = h1.card5.face;

Note that the card5sub-structure is accessed using dot (.) notation and that the elements of card5 are also accessed using another level of dot (.) notation. In the example given, the member values of card5 are first set to desired values. Then, those values are retrieved from card5 and stored in the s and fvariables, respectively.

Using a pointer to the Hand structure, h1, we access each substructure member element, as follows:

Hand* pHand = &h1;

pHand->card5.suit = club;
pHand->card5.face = ace.

s = pHand->card5.suit;
f = pHand->card5.face;

Note that when accessing the sub-structure elements in this manner,...