Book Image

Learn C Programming

By : Jeff Szuhay
Book Image

Learn C Programming

By: Jeff Szuhay

Overview of this book

C is a powerful general-purpose programming language that is excellent for beginners to learn. This book will introduce you to computer programming and software development using C. If you're an experienced developer, this book will help you to become familiar with the C programming language. This C programming book takes you through basic programming concepts and shows you how to implement them in C. Throughout the book, you'll create and run programs that make use of one or more C concepts, such as program structure with functions, data types, and conditional statements. You'll also see how to use looping and iteration, arrays, pointers, and strings. As you make progress, you'll cover code documentation, testing and validation methods, basic input/output, and how to write complete programs in C. By the end of the book, you'll have developed basic programming skills in C, that you can apply to other programming languages and will develop a solid foundation for you to advance as a programmer.
Table of Contents (33 chapters)
1
Section 1: C Fundamentals
10
Section 2: Complex Data Types
19
Section 3: Memory Manipulation
22
Section 4: Input and Output
28
Section 5: Building Blocks for Larger Programs

Summary

Just as we thoroughly explored formatted output in an earlier chapter, in this chapter, we nearly exhaustively explored formatted input. We began with a new understanding of I/O streams. We learned how a stream is a flow of bytes from a source to a destination. For the console, the streams are the pre-defined stdin, stdout, and stderr variables. We also learned how nearly all of the input and output functions have multiple forms, depending on which stream is being used.

Once we learned about streams, we then began our exploration of input stream format specifiers. Much of what we learned is borrowed from our exploration of output format specifiers. We wrote simple programs to explore how to input integers, decimal numbers, strings, and characters. We also learned about, through the programs we wrote, scan sets, input field width control, and the non-assignment specifier. All of these expanded our ability to convert various forms of input data streams. After all...