Book Image

Learn C Programming

By : Jeff Szuhay
Book Image

Learn C Programming

By: Jeff Szuhay

Overview of this book

C is a powerful general-purpose programming language that is excellent for beginners to learn. This book will introduce you to computer programming and software development using C. If you're an experienced developer, this book will help you to become familiar with the C programming language. This C programming book takes you through basic programming concepts and shows you how to implement them in C. Throughout the book, you'll create and run programs that make use of one or more C concepts, such as program structure with functions, data types, and conditional statements. You'll also see how to use looping and iteration, arrays, pointers, and strings. As you make progress, you'll cover code documentation, testing and validation methods, basic input/output, and how to write complete programs in C. By the end of the book, you'll have developed basic programming skills in C, that you can apply to other programming languages and will develop a solid foundation for you to advance as a programmer.
Table of Contents (33 chapters)
1
Section 1: C Fundamentals
10
Section 2: Complex Data Types
19
Section 3: Memory Manipulation
22
Section 4: Input and Output
28
Section 5: Building Blocks for Larger Programs

Summary

In this chapter, we explored various storage classes, and, how memory is allocated. In particular, we clarified automatic memory allocation, or fixed and named memory—the method we've been using exclusively in all chapters prior to this chapter. In addition to automatic memory allocation, we explored static memory allocation. With both of those approaches, we distinguished between internal memory allocation—variables declared within a compound statement or function parameters—and external memory allocation—variables declared outside of any function. For each of these storage classes (automatic internal, automatic external, static internal, and static external memory allocation), we considered the lifetime of the memory—when that memory is destroyed and no longer accessible.

We are now ready to explore in the next chapter the much more flexible storage class, dynamic memory, which is unnamed and can only be accessed via pointer...