Book Image

Learn C Programming

By : Jeff Szuhay
Book Image

Learn C Programming

By: Jeff Szuhay

Overview of this book

C is a powerful general-purpose programming language that is excellent for beginners to learn. This book will introduce you to computer programming and software development using C. If you're an experienced developer, this book will help you to become familiar with the C programming language. This C programming book takes you through basic programming concepts and shows you how to implement them in C. Throughout the book, you'll create and run programs that make use of one or more C concepts, such as program structure with functions, data types, and conditional statements. You'll also see how to use looping and iteration, arrays, pointers, and strings. As you make progress, you'll cover code documentation, testing and validation methods, basic input/output, and how to write complete programs in C. By the end of the book, you'll have developed basic programming skills in C, that you can apply to other programming languages and will develop a solid foundation for you to advance as a programmer.
Table of Contents (33 chapters)
Section 1: C Fundamentals
Section 2: Complex Data Types
Section 3: Memory Manipulation
Section 4: Input and Output
Section 5: Building Blocks for Larger Programs

Using a structure with other structures

Incard4.c from Chapter 10, Creating Custom Data Types with typedef, we saw a structure, Hand, that contains another structure, Card. However, in that program, we accessed the entire sub-structure. We assigned the hand.cardsub-structure by copying an entireCardstructure to it. While this is convenient if we are dealing with complete substructures, we also need to know how to access elements within the sub-structure of a structure.

Here, we are going to look at accessing sub-structure elements within a structure. Before we begin our exploration, copy the carddeck_1.cfiletocarddeck_2.c. Incarddeck_2.c, we'll add theHandstructure with sub-structures and operations onHand.