Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Stateful/stateless widgets

In Chapter 1, What Is Flutter and Why Should I Use It?, we learned that widgets play an important role in Flutter application development. They are the pieces that form the UI; they are the code representation of what is visible to the user.

UIs are rarely static; they change frequently, as you will have experienced when you have used a web page or an application. Although immutable by definition, widgets are not meant to be final – after all, we are dealing with a UI, and a UI will certainly change during the life cycle of any application. That’s why Flutter provides two types of widgets: stateless and stateful.

As you might expect, a stateless widget has no state, whereas a stateful widget holds state and adapts based on that state. This difference impacts the life cycle of the widget, how it is constructed, and how the code is structured. It’s the developer’s responsibility to choose what kind of widget to use in each...