Book Image

User Experience Mapping

By : Peter W. Szabo
Book Image

User Experience Mapping

By: Peter W. Szabo

Overview of this book

Do you want to create better products and innovative solutions? User experience maps will help you understand your users and improve communication with them. Maps can also champion user-centricity within the organization. This book is the first print resource covering two advanced mapping techniques—the behavioral change map and the 4D UX map. You’ll explore user story maps, task models, and journey maps, while also creating wireflows, mental model maps, ecosystem maps, and solution maps. You’ll learn how to use insights from real users to create and improve your maps and products. The book delves into each major user experience map type, ranging from simple techniques based on sticky notes to more complex map types, and guides you in solving real-world problems with maps. You’ll understand how to create maps using a variety of software products, including Adobe Illustrator, Balsamiq Mockups, Axure RP, and Microsoft Word. Besides, you can draw each map type with pen and paper too! The book also showcases communication techniques and workshop ideas. You’ll learn about the Kaizen-UX management framework, developed by the author, now used by many agencies and in-house UX teams in Europe and beyond. Buying this book will give you hundreds of hours worth of user experience knowledge, from one of the world’s leading UX consultants. It will change your users’ world for the better. If you are still not convinced, we have hidden some cat drawings in it, just in case.
Table of Contents (20 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
Free Chapter
1
How Will UX Mapping Change Your (Users) Life?
12
References

The MAYA map


Raymond Loewy, the father of industrial design, believed that consumers are torn between a curiosity about new things and a fear of anything too new. Loewy called his grand theory Most Advanced Yet Acceptable--MAYA. To sell something surprising, make it familiar; and to sell something familiar, make it surprising. You should apply this principle when selling user experience research and design as a service, internally or to a client. When creating the 4D UX Map, or any deliverable, always try to follow the MAYA principle.

In 2012, I had experimented with a more advanced version of the 4D UX Map, called the MAYA Map. It featured seven information layers (dimensions), and there was a software behind it. It was more information rich, and you could switch between the information layers with a click. Each layer represented a view on the user experience, from complex wireflows to a simplified user story map. All elements were connected and rearrangeable in runtime, with connection...