Book Image

User Experience Mapping

By : Peter W. Szabo
Book Image

User Experience Mapping

By: Peter W. Szabo

Overview of this book

Do you want to create better products and innovative solutions? User experience maps will help you understand your users and improve communication with them. Maps can also champion user-centricity within the organization. This book is the first print resource covering two advanced mapping techniques—the behavioral change map and the 4D UX map. You’ll explore user story maps, task models, and journey maps, while also creating wireflows, mental model maps, ecosystem maps, and solution maps. You’ll learn how to use insights from real users to create and improve your maps and products. The book delves into each major user experience map type, ranging from simple techniques based on sticky notes to more complex map types, and guides you in solving real-world problems with maps. You’ll understand how to create maps using a variety of software products, including Adobe Illustrator, Balsamiq Mockups, Axure RP, and Microsoft Word. Besides, you can draw each map type with pen and paper too! The book also showcases communication techniques and workshop ideas. You’ll learn about the Kaizen-UX management framework, developed by the author, now used by many agencies and in-house UX teams in Europe and beyond. Buying this book will give you hundreds of hours worth of user experience knowledge, from one of the world’s leading UX consultants. It will change your users’ world for the better. If you are still not convinced, we have hidden some cat drawings in it, just in case.
Table of Contents (20 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
Free Chapter
1
How Will UX Mapping Change Your (Users) Life?
12
References

Buying a car 


When creating a mental model, we don't start with an opportunity. We start with the desire to learn more about how our users think and act. However, we need a focus area. For this chapter's focus area, I have chosen car buying. It's a serious, well-considered decision for most of us, and choosing and buying a new car can be a lengthy process. This process involves thoughts, motivations, ability changes, reactions, principles, emotions, behaviors, and triggers. It will surely lead to many different mental spaces. 

Our research goal is understanding the user, but we will put that understanding to good use by supporting the user with solutions in different mental spaces. We will focus on people, not tools--minds over software. We could claim that our opportunity is to make the car buying an easy and joyful process. That would be an error. Did we just assume that buying a car is hard or not joyful?  When creating a mental model, we want to start with a blank slate. The best starting...