Bonus Level 10
Level Up! The Guide to Great Video Game Design - Second Edition
By :
Level Up! The Guide to Great Video Game Design - Second Edition
By:
Overview of this book
If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience.
Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects.
Level Up! 2nd Edition includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom.
Table of Contents (54 chapters)
Publisher’s Acknowledgements
Foreword
Press Start!
Welcome, N00bs!
Level 1’s Universal Truths and Clever Ideas
Ideas
Level 2’s Universal Truths and Clever Ideas
Writing the Story
Level 3’s Universal Truths and Clever Ideas
You Can Design a Game, but Can You Do the Paperwork?
NOTE
Level 4’s Universal Truths and Clever Ideas
The Three Cs, Part 1: Character
Level 5’s Universal Truths and Clever Ideas
The Three Cs, Part 2: Camera
Level 6’s Universal Truths and Clever Ideas
The Three Cs, Part 3: Controls
Level 7’s Universal Truths and Clever Ideas
Sign Language: HUD and Icon Design
Level 8’s Universal Truths and Clever Ideas
Everything I Learned About Level Design, I Learned from Level 9
NOTE
Level 9’s Universal Truths and Clever Ideas
The Elements of Combat
Level 10’s Universal Truths and Clever Ideas
They All Want You Dead
Level 11’s Universal Truths and Clever Ideas
The Nuts and Bolts of Mechanics
Level 12’s Universal Truths and Clever Ideas
Now You’re Playing with Power
Level 13’s Universal Truths and Clever Ideas
Multiplayer—The More the Merrier
Level 14’s Universal Truths and Clever Ideas
Everybody Wins: Monetization
Level 15’s Universal Truths and Clever Ideas
Some Notes on Music1
Level 16’s Universal Truths and Clever Ideas
Cutscenes, or No One’s Gonna Watch ‘Em Anyway
Level 17’s Universal Truths and Clever Ideas
And Now the Hard Part
Level 18’s Universal Truths and Clever Ideas
Continue?
The One-Sheet Sample
The Ten-Page Design Document Sample
Game Design Document Template
The Medium-Sized List of Story Genres
Game Genres
The Big List of Environments1
Mechanics and Hazards
Enemy Design Template
Boss Design Template
High-Concept Pitch Presentation
Achievement Unlocked: Exactly Like Making Chili
Customer Reviews