Writing the GDD, Step 2: The Ten-Pager
Now that you have completed your game outline, it is time to expand that information and flesh out the details.
The ten-pager is a “broad stroke” design document that lays out the spine of your game. The intent is for readers to quickly understand the basics of the final product without going into excruciating detail. Keeping your ten-pager interesting may be the most important part of your document. Remember, the people who are going to finance your game are going to read this document. Be sure to provide plenty of visuals but keep them relevant. Don’t go overboard with fancy fonts and ornate layouts. Readability is the key. Creating your ten-pager in PowerPoint or a similar program will assist you with formatting, and will enable you can present it electronically during a pitch meeting or print it out as a “leave behind” handout.
No matter which document you are creating, the goal is to make it interesting enough...