I Love Designing Enemies
Enemies offer you a chance to really flex your creative muscle as a designer. It’s fun to come up with horrible monsters and evil villains. Personally, I find adversaries to be the most interesting characters in a story. And not just the “big bad” bosses. Look at all the great cannon fodder found in movies and comics: Imperial stormtroopers, orcs, Cobra troopers, death eaters, AIM scientists, parademons, Nazi soldiers, those henchmen in James Bond films that flip through the air whenever a grenade explodes.
But I’m proud to report that no one comes up with more creative cannon fodder than video game designers. In games, anything can be an enemy! An angry pickle! An irate toaster! Whatever the heck a goomba is! A whole glorious world of psychopathic possibilities is yours for the choosing … but rather than overwhelm you with a huge list,10 I’ve created—tada!—
The Alphabetical Bestiary of Choices
A is for arachnid...