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Book Overview & Buying
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Table Of Contents
Level Up! The Guide to Great Video Game Design - Second Edition
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Speaking of huge, enemies come in a wide range of sizes:
Short enemies are no taller than the player character’s waist.
Average enemies are roughly the same height as the player character.
Large enemies are several heads taller than the player character.6
Huge enemies are at least twice the player character’s own size.
Gigantic enemies are so large that they can be completely seen only from a distance.

The size of the enemy will determine how the player will fight it. For example, a short enemy can be fought only by crouching or with a low attack like an upward sweep or radial spin attack. On the other end of the scale, a huge enemy with a vulnerable head can be reached only with a jump attack. Design your combat so the player character “fights his way up” the enemy: the player character should be able to hit an average enemy using a low or medium attack; the player character should be able to hit a huge enemy using a low, medium, or high...
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