Camera Angle Guide
Now that you know what kind of camera you are using and what your shot is going to look like, let’s place the camera to make things look as cool as possible:
- Eye level—The camera is aiming level at the eyes of your subject.
- High angle—The camera is above the subject, looking down on it. This angle can make things look less impressive. A good shot for showing elements in relationship to each other.
- Low angle—The camera is below the subject, looking up at it. This makes things look more menacing or impressive. Great for boss fights.
- Worm’s-eye view—The camera is literally on the floor looking up, as if a worm were watching the action.
- Bird’s-eye view—This shot is taken from high up in the sky, as if a bird were watching the action.
- Dutch tilt—We did this trick in Maximo: Ghosts to Glory. We wanted our in-game camera to feel slightly creepy or wacky, like shots you see in a Sam Raimi horror...