Giving Up Control
Bad things happen when players are given control of the game camera. They start sticking it in places they shouldn’t be sticking it. They find ways to get the camera stuck into geometry. They generally screw things up. And I can tell you that nothing pisses off a game designer more than watching some idiot screw around with the camera. So you, the game designer, have three choices to solve this issue. Loosen up your sphincter and let the players take control of the camera, or channel the dictator within you and make that camera all yours! Or you could decide when they need control and when they don’t. You are the designer; you call the shots!
Make your choice, adventurer!
READ THE NEXT SECTION to let players have control of the game camera.
SKIP THE NEXT SECTION AND MOVE AHEAD ONE to take away control of the game camera.
SKIP THE NEXT TWO SECTIONS AND MOVE AHEAD TWO to let players sometimes have control and sometimes not.