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Book Overview & Buying
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Table Of Contents
Level Up! The Guide to Great Video Game Design - Second Edition
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When you’re designing guns, even if you are creating made-up weapons, it’s helpful to start with their real-life counterparts; after all, weapons are built for particular roles that can directly apply to their use in your game. But that will get you only halfway there. You should consider thinking about them in terms of effectiveness.

But balancing weapons can be tricky, especially if you,re basing them on real-world equivalents. There are gun-nut players who have their own opinions about which gun is better and how they should perform. You could go crazy trying to please everyone, so base your weapons on what fits the needs of your game first. Here are some guidelines to get you started:
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