Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Unity user interface layout

It is easy to understand Unity's interface as it only has five main windows, which are the following:

  • The Scene view
  • The Game view
  • The Hierarchy
  • The Project
  • The Inspector

These windows can be closed, and/or new ones can be opened, so we can work with our preferred window layout. In this case, we will use the one that comes by default, which gives us easy access to the most important elements of our project. We can also find the toolbar at the top of the interface.

As we go through this chapter, we will familiarize ourself with Unity, so when the time comes for us to use the 2D or 3D Game Kits, we will be able to do so easily.

Unity tabs

It is important that we have the ability to distinguish...