Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Summary

In this chapter, we have deeply extended our knowledge regarding UI and how it can affect gameplay.

First of all, we went through the inner workings of the inventory system. We know that it needs two objects to work: Inventory Items and Inventory Controller, which trigger events whenever we get certain items.

In addition to this, we learned how to show icons of any items we pick up, alongside icons for player health. This is a great way to communicate with the player, because they have the chance to see how they are doing.

On the topic of communicating with the player, note that we cannot skip the dialog boxes, which will be the main source of interaction with our users. If we need to give them a direct instruction, we can do it mid-game through the InfoPost/InfoZone objects, together with the dialog canvas.

Lastly, we went through the transition screens, covering both...