Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Game kit 2D

We are about to create the first level of our game using 2D Game Kit. This will be our second contact with the tools provided by it, considering that the default scene creator was the first. The main difference is that, with the next tool, we will be able to make our own decisions and determine where we will be placing platforms, enemies, walls, and keys.

If we want to create an entertaining level, we need to remember what we read in the first chapter of this book. Once our level is finished, we will add some inanimate objects, in order to give some life to the environment.

From this moment on, we won't take our eyes off our game.

Level creation

To create a 2D level, we can use a tool provided by Unity called...