Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Visual Scripting

We are taking our first steps in this Visual Scripting video game development story, but we never stop for a moment to think why we call it Visual Scripting and how it works.

If we think about the term Visual Scripting, we can think of it as the action of writing a script with our vision, but of course that makes no sense.

Visual Scripting is usually considered the act of creating a program using a summation of different small programs interacting with each other. There are different tools for Visual Scripting, which focus on reducing the difficulty of creating a program.

With these tools, the crafting of a program happens through an interface, and as a result of this, the user doesn't need to code, but instead has to click, drag, and drop. This is the reason it is considered to be visual interaction with the tool, hence the term Visual Scripting.

These...