Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

3D Game Kit

In most games, the boss is considered one of the most tough, if not the toughest, enemies of the level. This will be our biggest enemy fighting challenge, and the Grenadier will take this role in the 3D Game kit:

The Boss fight

In Chapter 9, Enemy Logic – Basic AI, we created an FSM diagram based on the Grenadier behavior while fighting. If we are having trouble remembering how the fight went, don't worry, because the main events will be explained next. What can we tell about this confrontation?

Lets see what happens:

  1. It starts when we enter the stage; two Grenadiers are waiting for us:
  1. We will realize, because of the SFX, that they will be scanning us, and whenever they find us, they will start...