Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Quality and resolution

Of the different tools that Unity offers, the quality and resolution settings are some of the most important when talking about getting good performance from different computers or devices.

We will take a quick look at both of these settings in order to be able to understand what they are meant to do, and how we will take advantage of their features.

Quality settings

Inside the Quality settings, we will be able to set and/or create different levels of graphical rendering quality. This means that we can set different standards, which Unity will use and perform according to the settings.

By changing the quality settings, we will directly affect the resources we use for rendering and the frames per seconds...